Assassin’s Creed Origins aims to Spiritually Renew the Franchise

June 16, 2017
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Harold

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Last year, Ubisoft decided not to release an Assassin’s Creed game in order for the studio to regroup and determine the direction of the franchise that some say has lost its direction with the seemingly tiresome gameplay mechanics, staling storytelling that is quickly alienating even the most dedicated fanbase on top of the annual release strategy as targeted by the producers.

During the inactivity, several leaks and insiders were pointing out ancient Egypt as the next setting of the franchise. Within days leading to the official announcement of Assassin’s Creed: Origins in Ubisoft’s pre-E3 event in Los Angeles, there were leaks sourced online from merchandise and game promotional materials. Ancient Egypt was all but confirmed until Ubisoft officially unveiled its trailer and gameplay footage for Assassin’s Creed: Origins.

Enter the period of Egypt in 49 BCE, prior to Cleopatra’s zenith and demise where players will guide the protagonist, Bayek, the last Medjay into a timeline and setting that pre-dates the crusade era where the original Assassin’s Creed took place. Ubisoft promises that Egypt is not just a backdrop made as an exotic location for the continuation of the series as the producer confirmed that they have overhauled the gameplay mechanics to move into the role-playing genre that includes gameplay. The result is a familiar game with a fresh new take on gameplay where the developers have truly embraced an open world setting complete with dynamic day and night cycles as well as activities of NPCs and environment hosts that includes wildlife and environmental factors such as weather.

In terms of combat, players will no longer be able to enjoy modern equipment such as the concealed gauntlet gun and the grappling hook as the game will focus more on the basics of traditional combat the entails, blocking, dodging, timing and attack patterns. The powerful counter-attack maneuvers have been toned down and it makes for a challenging gameplay that is reminiscent of the Witcher 3.

With the roleplaying elements incorporated into the player journey of progression, Bayek will be able to accumulate experience points from combat and completing missions that in turn can level up the player and allow the player to invest in skill items from the player’s skill tree. With a number of skills and perks featured, players will be able to fully customize Bayek either as a swash-buckler, a traditional assassin or a straight up marauder. Mechanics such as skills are reminiscent of Assassin’s Creed: Syndicate.

By overhauling the gameplay mechanics and delivering an immersive open world experience, Origins looks to recapture its lost glory as a form of spiritual rebirth after a year of seclusion.

Assassin’s Creed: Origins is scheduled for release October 27 for PlayStation 4, Xbox One, and PC. A Collector’s Edition was announced and it will break the bank as it carries the price tag of $799.99.

Harold

Harold Harold graduated from a technical college with a degree in computer studies. He is displaced in time and reality; whims for the age of knights, elves and wizards. View my other posts